The coalition system allows a group of up to 5 players to incarnate in the same town. Example of a coalition page:
Creating a coalition is available to all players. The coalition automatically takes the name of its creator, in the form “X's coalition” (X being the name of the player). All that's left to do is to invite other players to join it.
Inviting a player is simple and without constraints. It is possible to invite any player, and even to send more invitations than there are places available. The creator can also remove a player, cancel an invitation, dissolve and leave the coalition. However, it is impossible to invite a player that has already joined a coalition.
Joining a coalition is done by accepting an invitation via the coalitions tab in the 'my soul' tab. An invitation can be accepted, refused, or left pending. It is possible to be invited to join several coalitions simultaneously.
**Note: Once 5 players have joined the coalition, it is impossible for others to join it, even with an invitation.
When a coalition member decides to jump in a town, all other coalition members automatically follow, even if they are not connected at the time of jump.
There are four exceptions to this rule:
Choosing a town is not a problem as long as it has enough space (40 maximum) to accommodate the whole group.
If the 'jumper' chooses a town in a distant region, all coalition members will follow him, except those who do not have the 100 soul points required to enter distant regions.
The ShoutBox is a discussion window reserved for the Coalition. It also serves as a registry (joiners, leavers, etc). Messages are limited in length and are kept for a maximum of 7 days. The Shoutbox only displays the last 100 messages.
The meta-coalition - often abbreviated to “meta-coa” or simply “meta” - is a particular way to play that consists of playing with several coalitions in the same town. Most of the time, the goal of these groups of players is to survive in town the longest possible to score a place in the leaderboards, but the objectives can be different: building a castle, getting specific distinctions, playing an event, etc. This practice, that does not depend on randomly meeting players, is a way to make longer towns easier by guaranteeing a good organization and motivated players since the start.
However, this game mode has many detractors: indeed, it opposes the basic point of view of MyHordes, which is to end up with 39 different people each time with whom you have to organize as quickly as possible or die. The private city system, allowing you to choose the members of your city from A to Z, but without ranking (as well as distinctions and soul points), allows you to push this system even further.