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lucha_dev_en [2024/03/11 18:46]
37a8f902-50d7-4ea8-828d-d416d3019734
lucha_dev_en [2024/03/13 01:47]
51bec874-5cee-4c1b-b4f5-f0471ae4cfa4 Edited translation for clarity
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   * {{:779da38a_7946.png?16|}} **Teams of 5 players** will fight each other remotely in different towns, or not.   * {{:779da38a_7946.png?16|}} **Teams of 5 players** will fight each other remotely in different towns, or not.
-  * {{:779da38a_7946.png?16|}} Each team has **9 days** (surviving even one day longer is strictly forbidden) to complete their mission : **get as much distinctions as possible.**+  * {{:779da38a_7946.png?16|}} Each team has **9 days** (surviving even one day longer is strictly forbidden) to complete their mission : **get as many distinctions as possible.**
  
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-**You compose your team yourself.** Then you jump by yourself, in the town of your choice (the same town for the 5 team members). Distant towns, small towns or hardcore, the choice is yours. Anybody can participate. You just need to get registered. +**You compose your team yourself.** Then you jump with your team, in the town of your choice (the same town for the 5 team members). Distant towns, small towns or hardcore, the choice is yours. Anybody can participate. You just need to get registered. 
  
-Points will be attributed or subtracted based on which distinctions the team earned as a whole. This event is in now way a hunt for distinction in hiding. Participant to the previous editions would be able to tell you how such an idea would be wrongRather than the distinctions by themselvesyou'll need to see the points each of them represent and how they will affect your team final score when all of them are summed up to decide if your team won the competition or not. Points for each distinction are balanced in such a way that victory will be the result of merit and skillful play rather than dumb luck. Distinctions in the end are more of a matter of roleplay, what truly matters are the points behind them.+Points will be attributed or subtracted based on which distinctions the team earned as a whole. This event is in no way a disguised hunt for distinctions. Participant from the previous editions will be able to tell you how wrong such an idea would be. You must look at the distinctions instead in terms of points, and how they will affect your team'final score in the final balance to decide if your team won the competition or not. Points for each distinctions are balanced in such a way that victory will be the result of merit and skillful play rather than dumb luck. Distinctions in the end are more of a matter of roleplay, what truly matters are the points behind them.
  
-{{:hordes:icons:others:small_warning.gif?nolink|}} Getting help from an allied coalition or metacoalition of players is strictly forbidden. Nothing stops you from asking help from citizens randomly met in town, but reveling you're doing a Lucha to them can be a risky move. It is within the event's rules for a whole town of complete strangers to help a team. Despite this, if it is judged that a team played outside the idea of of fair play, it is possible for that team to be disqualified. You're here to win the Lucha by respecting its rules, and nothing else.   +{{:hordes:icons:others:small_warning.gif?nolink|}} Getting help from an allied coalition or metacoalition of players is strictly forbidden. Nothing stops you from asking for help from random citizens, but revealing you're doing a Lucha to them can be a risky move. If an entire random town with strangers helps a team, this remains acceptable within the event's rules. Despite this, if it is judged that a team played outside the bounds of fair play, it is possible for that team to be disqualified. You're here to win the Lucha by respecting its rules, and nothing else.   
  
-{{:hordes:icons:others:small_warning.gif?nolink|}} You can of course get distinctions through collaboration with the town citizens. **The collaborating citizens must not be collaborating in order to have you win the Lucha.** The core concept behind the Lucha is not for a whole town of strangers to help a team, but **for a team to make as much points as possible through tricks and deception, not with the town help.**+{{:hordes:icons:others:small_warning.gif?nolink|}} You can of course get distinctions through collaboration with random town citizens. **These collaborating citizens must not be helping you in order to have you knowingly win the Lucha.** The core concept behind the Lucha is not for a whole town of strangers to help a team win the game, but **for a team to make as much points as possible through tricks and deception.**
  
-{{:hordes:icons:smiley:h_iloveu.gif?nolink|}} **In the same way, it will be asked to each teams to not grief another team's attempt**, please do not engage in any shenanigans such as noticing another team's jump and from a distance, complicate their attempt for example by private messaging the town citizens and telling them a Lucha team is here to wreak havoc. Shenanigans are to be done in your town, and then, compare yourself to each others when the results are announced.+{{:hordes:icons:smiley:h_iloveu.gif?nolink|}} **In the same way, it will be asked for each teams to not grief another team's attempt**, please do not engage in any shenanigans such as noticing another team's jump and from a distance, complicate their attempt for example by private messaging the town citizens and telling them a Lucha team is here to wreak havoc. Shenanigans must be carried out inside the town, and after only do we flex on each other when the results are announced.
  
  
-That **code of honor** must stay within your mind. What makes this event be of any interest is the respect of said code. A team going overboard and forgetting that **may be disqualified** based on the gravity of the offense.+That **code of honor** must stay with you throughout. What makes this event enjoyable is the respect of said code. A team going overboard and forgetting that **may be disqualified** based on the gravity of the offense.
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lucha_dev_en.txt · Last modified: 2024/03/13 01:49 by 51bec874-5cee-4c1b-b4f5-f0471ae4cfa4

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