die2nite:time_of_the_day
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die2nite:time_of_the_day [2022/06/11 21:15] 6c607638-2936-4e84-a0e9-069f1c6492a5 created | die2nite:time_of_the_day [2022/06/13 14:14] (current) 6c607638-2936-4e84-a0e9-069f1c6492a5 | ||
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- | [[.die2nite|<< | + | [[die2nite:|<< Back]] |
====== Time of The Day ====== | ====== Time of The Day ====== | ||
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For 12 hours between those two times, the game is affected by darkness. \\ | For 12 hours between those two times, the game is affected by darkness. \\ | ||
\\ | \\ | ||
- | **The Searches : ** | + | **The Searches: ** |
- | Excavations in the desert suffer a relatively large penalty during the night. Fortunately, | + | Excavations in the desert suffer a relatively large penalty during the Night Time. In MyHordes the penalty is a 20-33% malus for each search. Fortunately, |
- | * {{: | + | * {{: |
- | * {{: | + | * {{: |
- | * {{: | + | * {{: |
- | These objects must be placed on the ground and not in the rucksack for them to cancel the night penalty. \\ | + | These objects must be placed on the ground and not in the rucksack for them to cancel the Night Time penalty. \\ |
- | **Camping survival chances : ** | + | There is a construction that can cancel the Night Time penalty for searches within a given range (that can also be improved by Daily Upgrades). See {{: |
- | Camping chances are improved by 10% if you hide during the nighttime | + | |
+ | **Camping survival chances: ** | ||
+ | Camping chances are improved by 10% if you hide during the Night Time (so either early in the day or near attack). | ||
See [[hordes: | See [[hordes: | ||
- | **Scout being detected : ** | + | **Scout being detected: ** |
Chances for a Scout to lose camouflage during the night drop significantly (as if the Scout was travelling through a Scout visited zone of +1 the current level and 66% of the chance after that). \\ | Chances for a Scout to lose camouflage during the night drop significantly (as if the Scout was travelling through a Scout visited zone of +1 the current level and 66% of the chance after that). \\ | ||
Example: a Scout visiting a ruin with 15 zombies during the day have almost 30% chance of losing the camouflage. | Example: a Scout visiting a ruin with 15 zombies during the day have almost 30% chance of losing the camouflage. | ||
The same situation during the night would be a 13% chance. | The same situation during the night would be a 13% chance. | ||
- | <wrap tip>Other things might be affected by nighttime.</ | + | **Steal from the Bank: ** |
+ | During the Night Time an option to steal an item from the Bank will appear in the Bank page. There' | ||
+ | |||
+ | **Breakthrough bonus: ** | ||
+ | The Breakthrough ability gains a bonus during Night Time (75% chance of success vs. 50% during the Day Time). | ||
+ | |||
+ | <wrap tip>The odds and effects here are subject to change as the game develops.</ | ||
\\ | \\ | ||
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|**Daily Upgrade**|{{hordes: | |**Daily Upgrade**|{{hordes: | ||
\\ | \\ | ||
- | ===== Désert | + | ===== World Beyond |
- | |**Actuel**|{{hordes: | + | |**Current**|{{hordes: |
- | |**Nuit, version | + | |**Night, original |
\\ | \\ | ||
- | ===== Bâtiments du désert | + | ===== Ruins of the World Beyond |
- | |**Secteur Inexploitable**\\ (bâtiment enseveli)|{{hordes: | + | |**Buried Building**\\ |{{hordes: |
- | |**Bâtiments de type " | + | |**Ruins type 1** \\ |{{hordes: |
- | |**Bâtiments de type " | + | |**Ruins type 2** \\ |{{hordes: |
\\ | \\ |
die2nite/time_of_the_day.1654982147.txt.gz · Last modified: 2022/06/11 21:15 by 6c607638-2936-4e84-a0e9-069f1c6492a5