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die2nite:time_of_the_day [2022/06/11 21:15]
6c607638-2936-4e84-a0e9-069f1c6492a5 created
die2nite:time_of_the_day [2022/06/13 14:14] (current)
6c607638-2936-4e84-a0e9-069f1c6492a5
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-[[.die2nite|<< Back]]+[[die2nite:|<< Back]]
  
 ====== Time of The Day ====== ====== Time of The Day ======
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 For 12 hours between those two times, the game is affected by darkness. \\ For 12 hours between those two times, the game is affected by darkness. \\
 \\ \\
-**The Searches : ** +**The Searches: ** 
-Excavations in the desert suffer a relatively large penalty during the night. Fortunately, some objects allow you to cancel this night penalty+Excavations in the desert suffer a relatively large penalty during the Night Time. In MyHordes the penalty is a 20-33% malus for each search. Fortunately, some objects allow you to cancel the Night Time penalty: 
-  * {{:hordes:objets:item_lamp_on.gif?16|Lampe de chevet allumée}} Bedside lamp (on). +  * {{:hordes:objets:item_lamp_on.gif?16|Bedside Lamp (on)}} Bedside lamp (on). 
-  * {{:hordes:objets:item_torch.gif?16|Torche allumée}} Torch. +  * {{:hordes:objets:item_torch.gif?16|Torch}} Torch. 
-  * {{:hordes:objets:item_maglight.gif?16|MagLite Pif'Gadget (1 ou 2 charges)}} Flashlight (1 or 2 charges). +  * {{:hordes:objets:item_maglite_2.gif?16|Novelty Torch (1 or 2 charges)}} Novelty Torch (1 or 2 charges). 
-These objects must be placed on the ground and not in the rucksack for them to cancel the night penalty. \\+These objects must be placed on the ground and not in the rucksack for them to cancel the Night Time penalty. \\
  
-**Camping survival chances : ** +There is a construction that can cancel the Night Time penalty for searches within a given range (that can also be improved by Daily Upgrades). See {{:die2nite:small_novlamps.gif?16|Public Lights}} [[die2nite:constructions:public-lights| Public Lights]]. \\ 
-Camping chances are improved by 10% if you hide during the nighttime (so either early in the day or near attack).  \\+ 
 +**Camping survival chances: ** 
 +Camping chances are improved by 10% if you hide during the Night Time (so either early in the day or near attack).  \\
 See [[hordes:outre-monde:camping|Camping in The World Beyond]]. \\ See [[hordes:outre-monde:camping|Camping in The World Beyond]]. \\
  
-**Scout being detected : **+**Scout being detected: **
 Chances for a Scout to lose camouflage during the night drop significantly (as if the Scout was travelling through a Scout visited zone of +1 the current level and 66% of the chance after that). \\ Chances for a Scout to lose camouflage during the night drop significantly (as if the Scout was travelling through a Scout visited zone of +1 the current level and 66% of the chance after that). \\
 Example: a Scout visiting a ruin with 15 zombies during the day have almost 30% chance of losing the camouflage. Example: a Scout visiting a ruin with 15 zombies during the day have almost 30% chance of losing the camouflage.
 The same situation during the night would be a 13% chance. The same situation during the night would be a 13% chance.
  
-<wrap tip>Other things might be affected by nighttime.</wrap>+**Steal from the Bank: ** 
 +During the Night Time an option to steal an item from the Bank will appear in the Bank page. There's a 33% chance of success and the theft will be undetected. This doesn't count for theft of objects distinction. 
 + 
 +**Breakthrough bonus: ** 
 +The Breakthrough ability gains a bonus during Night Time (75% chance of success vs. 50% during the Day Time). 
 + 
 +<wrap tip>The odds and effects here are subject to change as the game develops.</wrap>
 \\  \\ 
  
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 |**Daily Upgrade**|{{hordes:bandeaux:upgrades.jpg}}\\ {{hordes:bandeaux:night_upgrades.jpg}}| |**Daily Upgrade**|{{hordes:bandeaux:upgrades.jpg}}\\ {{hordes:bandeaux:night_upgrades.jpg}}|
 \\ \\
-===== Désert ===== +===== World Beyond ===== 
-|**Actuel**|{{hordes:bandeaux:outerworld_day.jpg}}\\ {{hordes:bandeaux:night_outerworld.jpg}}| +|**Current**|{{hordes:bandeaux:outerworld_day.jpg}}\\ {{hordes:bandeaux:night_outerworld.jpg}}| 
-|**Nuit, version originale \\ d'avant le           \\ 30 novembre 2009.**|{{hordes:bandeaux:outerworld_night.jpg}}|+|**Nightoriginal version \\ from before           \\ November, 30th 2009.**|{{hordes:bandeaux:outerworld_night.jpg}}|
 \\ \\
-===== Bâtiments du désert ===== +===== Ruins of the World Beyond ===== 
-|**Secteur Inexploitable**\\ (bâtiment enseveli)|{{hordes:bandeaux:undigged.jpg}}\\ {{hordes:bandeaux:night_undigged.jpg}}| +|**Buried Building**\\ |{{hordes:bandeaux:undigged.jpg}}\\ {{hordes:bandeaux:night_undigged.jpg}}| 
-|**Bâtiments de type "ruine"** \\ '' correspond aux \\ constructions : \\ école, magasins...'' |{{hordes:bandeaux:oldRuins.jpg}}\\ {{hordes:bandeaux:night_oldRuins.jpg}}| +|**Ruins type 1** \\  |{{hordes:bandeaux:oldRuins.jpg}}\\ {{hordes:bandeaux:night_oldRuins.jpg}}| 
-|**Bâtiments de type "forêt"** \\ '' correspond aux \\ extérieurs : \\ caverne, tranchée...''  |{{hordes:bandeaux:forest.jpg}}\\ {{hordes:bandeaux:night_forest.jpg}}|+|**Ruins type 2** \\  |{{hordes:bandeaux:forest.jpg}}\\ {{hordes:bandeaux:night_forest.jpg}}|
 \\ \\
die2nite/time_of_the_day.1654982147.txt.gz · Last modified: 2022/06/11 21:15 by 6c607638-2936-4e84-a0e9-069f1c6492a5

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