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Time of The Day

Unlike the original English version of the game (die2nite), MyHordes implemented the different times of the day that affected Hordes (French version). Basically the day is divided in Day and Night based in the game time (UTC +2). Some important game mechanics are affected.

19h00 - 7h00 : The Night

For 12 hours between those two times, the game is affected by darkness.

The Searches : Excavations in the desert suffer a relatively large penalty during the night. Fortunately, some objects allow you to cancel this night penalty. :

  • Lampe de chevet allumée Bedside lamp (on).
  • Torche allumée Torch.
  • MagLite Pif'Gadget (1 ou 2 charges) Flashlight (1 or 2 charges).

These objects must be placed on the ground and not in the rucksack for them to cancel the night penalty.

Camping survival chances : Camping chances are improved by 10% if you hide during the nighttime (so either early in the day or near attack).
See Camping in The World Beyond.

Scout being detected : Chances for a Scout to lose camouflage during the night drop significantly (as if the Scout was travelling through a Scout visited zone of +1 the current level and 66% of the chance after that).
Example: a Scout visiting a ruin with 15 zombies during the day have almost 30% chance of losing the camouflage. The same situation during the night would be a 13% chance.

Other things might be affected by nighttime.

7h00 - 19h00 : Le jour

Dans cette tranche horaire de 12h, il fait jour, les malus et bonus lié à la nuit sont automatiquement annulé.


Aspect Visible

De nombreux éléments visuels du jeu ont un aspect différent le jour et la nuit.

En ville

Ma maison
(habitation personnelle)
home.jpg
night_home.jpg
Maison
(d'un autre citoyen vivant)
house.jpg
night_house.jpg
Maison
(d'un autre citoyen mort)
ruin.jpg
night_ruin.jpg
Puitswell.jpg
night_well.jpg
Banquestocks.jpg
night_stocks.jpg
Citoyens
(annuaire)
anpe.jpg
night_anpe.jpg
Chantiers
et
Atelier
agora.jpg
night_agora.jpg
Porte fermée
(intérieur et extérieur)
city.jpg
night_city.jpg
Porte ouverte
(intérieur et extérieur)

night_city_open.jpg
Projetupgrades.jpg
night_upgrades.jpg


Désert

Actuelouterworld_day.jpg
night_outerworld.jpg
Nuit, version originale
d'avant le
30 novembre 2009.
outerworld_night.jpg


Bâtiments du désert

Secteur Inexploitable
(bâtiment enseveli)
undigged.jpg
night_undigged.jpg
Bâtiments de type “ruine”
correspond aux
constructions :
école, magasins…
oldruins.jpg
night_oldruins.jpg
Bâtiments de type “forêt”
correspond aux
extérieurs :
caverne, tranchée…
forest.jpg
night_forest.jpg


hordes/horaire.1654980621.txt.gz · Last modified: 2022/06/11 20:50 by 6c607638-2936-4e84-a0e9-069f1c6492a5

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